Image
A self-healing/expanding wall with a segmented bot network
TL;DR
The way it works is it moves items that are set via the red wire in it's requester chests and those items are then transported with an inserter into a provider chest in the next segment. To make sure the items don't clog up the system infitnitely a small circit network is setup to read the contents of the provider chest and substracts that from the requester chest so we only ever end up with a few more items per item set via the red wire.
Features
- Segmented wall bits just big enough to make the responds time of robotos slow enough to not burn in the fire of the flame throwers and fast enough to still heal it
- Wall designed to crate optimal defences against any biters (in v1)
- Centrally controlled items being shared across all wall tiles (via a constant combinator not in this blueprint)
- Can build/expand itself as long as you place the blueprints
- A light indicator showing if the tile is fully saturated with items
- A balance of buffers for all items without making it too slow to build (fluids, ammo etc)
- Ammo direct injections to make sure we never run out of ammo on the yellow belt (which can also be upgraded to blue of course)
Info
Tags
State: Late game
Components
Comments
There are no comments yet