Circuits V3.1
Image
Description
Circuit Book (Green/Red/Blue)
Circuits V3.0
this is my blueprint book for all three types of circuits.
belted (no robots), fully 8-beaconed, tileable, vanilla!
renders and more information on FactorioBin and forum topic regarding my blueprints and other neat things.
the numbers for the individual colors:
green circuits:
early/midgame (3 stages):
1st stage
7-8x tileable with yellow belts (28-32i/s)
KirkMcDonald Green Circuits 01
2nd stage
10x tileable with red belts (60i/s)
KirkMcDonald Green Circuits 02
3rd stage
9x tileable with blue belts (90i/s)
KirkMcDonald Green Circuits 03
how to extend
(45i/s) V3.0
KirkMcDonald green circuits
MkII (360i/s) V1.0
train based (RHD)
red circuits:
early/midgame (2 stages):
1st stage
10x tileable with red belts (15i/s)
KirkMcDonald Red Circuits 01
2nd stage
9x tileable with blue belts (22,5i/s)
KirkMcDonald Red Circuits 02
how to extend
(11,25i/s) V2.2c
KirkMcDonald red circuits
(30,8i/s) V1.0
KirkMcDonald red circuits
MkII (245i/s) V1.0
train based (RHD)
blue circuits (processing units):
early/midgame (2 stages):
1st stage
3x tileable with red belts (4,05i/s)
KirkMcDonald Blue Circuits 01
2nd stage
3x tileable with blue belts (6,75i/s)
KirkMcDonald Blue Circuits 02
how to extend
pictures V1.0 but the idea stands: copy the width of the assemblers to extend (45i/s) V1.0a
KirkMcDonald blue circuits
MkII (45i/s) V1.0
train based (RHD)
all my circuits:
KirkMcDonald all my circuits (something like this)
under full load (complete consumption) it will produce about 1 belt blue, 1 belt red 2 belts green. maximum production (if higher chip-tiers are backed up) is about 4 belts green and 2.5 belts red. the trains in this bp use LHD!
click to expand for more info
i've added a stacker (incl. additional stackertracks) to the BP book. the trains can be scheduled with wait time or (my recommendation) empty/full cargo. the trainstops are 'intelligent', they will turn on as soon a full trainload can be loaded/unloaded and no train is present. the first station (closest to the stacker) of each resource will be always active to avoid the 'no path' error, because of that i recommend at least 2 trains per resource. the fuel requester chests are controlled by a CC at the stacker (preset to 10 nuclear fuel), its signal is transmitted by green wire at the rear end of the trainstations.
the trainstations are for LHD and 2-4-0 trains (it is possible to make them 1-4-0 by moving the (un-)loading chests, as there is no room for the belt balancer you have to remake them within the factory [like in "All my Circuits w/o trains"].
there is also a RHD->LHD T-junction included. forum discussion about the two-rail system.
same thing without train stations (but with balancers):
click to expand
inputs from top to bottom:
4x copper plates
4x copper plates
4x iron plates
4x iron plates
4x plastic bars
4x copper plates
1x sulfuric acid
4x iron plates
4x iron plates
4x copper plates
4x copper plates
as mentioned above:
all screens, bp-strings and KirkMcDonald links on FactorioBin
more information & forum discussion regarding my blueprints and other neat things
history:
- V1.0 - initial release
- V1.0a - signal cable correction - corrected station inserters - minor aesthetic adjustment
- V1.1 - added processing unit output balancer - updated Universal Stacker - reduced train rerouting (more minimum active stations [=> 2 instead of 1])
- V1.1a - multiple minor changes - new screenshots - updated description (a little)
- V2.0 - added early/midgame bps - reworked station circuitry for (incompatible to V1.1a) - added RHD->LHD t-junction - other minor adjustments
- V2.1 - fixed build/ratios for processing units
- V2.2 - fixed small belt error in 'all my circutis' - improved train throughput - added upgrade plans for upgrading stages - updated description
- V2.2a - HOTFIX: stations now activate/deactivate properly again (@ 'all my circuits')
- V2.2b - added grid size information for dragging bps - introduced discussion topic in official forums
- V3.0 - reworked green circuits with less splitters and more productivity modules - added a larger version of red circuit production - added train (RHD) based late game productions for all tiers - added simple Fuel supply system
- V3.1 - all blueprints now with landfill
other compatible BPs:
The Smelter
Circuit Book (this one)
The Refinery
Tileable Kovarex
Science Book
The Reactor
the factory must grow...