Simple Train Station Priority System - Loading & Unloading
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Description
Basic circuit network design for automated train station priorities based on chest fullness. Perfect for dedicated resource trains without the complexity of LTN-style systems. How it works:
Loading stations: Priority 0-100 directly proportional to fullness (full chests = high priority) Unloading stations: Priority 0-100 inversely proportional to fullness (empty chests = high priority) Trains automatically prioritize the most suitable stations
Setup requirements:
Set the constant combinator to output the stack size of your resource (e.g., 100 for iron plates, 50 for science packs) Configure the arithmetic combinator signal type to match your resource All loading stations for the same resource must share the same train stop name All unloading stations for the same resource must share the same train stop name
Station capacity: Designed for 12 chests per station (12 × 48 slots × stack size) Simple, reliable, and easy to debug - no regex or complex naming conventions required. Great starting point for players new to circuit-controlled train networks.